Jan 22, 2006, 05:24 AM // 05:24
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#61
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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when you cast enchants on your pet, your pet does not get that little smokey ring around them
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Jan 22, 2006, 05:52 AM // 05:52
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#62
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Achieving Deficiency [aD]
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Also, not sure if its a bug but, cant unlock res sig. I thought that before you could unlock it but its not on any of the skill lists.
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Jan 22, 2006, 06:58 AM // 06:58
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#63
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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A new bug as of 21-JAN-2006 23:30 MST my new PvE ranger did not come with a mask, or have a mask avaialble. Also, yes I can color the armor, but why, I kept it for like 10 minutes, then back to basic brown.
Last edited by Markaedw; Jan 22, 2006 at 01:37 PM // 13:37..
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Jan 22, 2006, 08:13 AM // 08:13
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#64
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Make the windows brighter again. It's almost impossible to design a cape under this new design.
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Jan 22, 2006, 08:23 AM // 08:23
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#65
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Guild: The Illuminati [Illu]
Profession: Mo/
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Fix all the lag. It's so bad I can't even run around in an empty district without warping from point to point. This only started Saturday night, I was perfectly fine earlier that morning when I was playing.
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Jan 22, 2006, 08:27 AM // 08:27
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#66
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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The warping is problem in the game, period. Though it does seem a little worse on BI.
EDIT:
Ok, several things.
1) Power Leak and Power Spike have been interrupting summons on my rit. however I'm taking 0 dmg from either spell.
2) Need to wait several moments before casting (on all char) this has been a problem for a little while. You stop and start to cast, then suddenly you take a stepforward even though you hands are near the mouse or movement keys. Your spell "breaks" and while you can still use it you have just lost the required energy. This has been happening way too frequently with my monk and large energy spells like aegis and heal party. Most monks simply can't afford to loose this energy, and we can't always afford to wait, to see if we are going to take that extra step, before casting.
Last edited by Lady Lozza; Jan 22, 2006 at 09:09 AM // 09:09..
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Jan 22, 2006, 09:24 AM // 09:24
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#67
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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Just some feed back, with the skills of the Assassin a lead attack followed by a offhand attack followed by another attack. With is that skill set is it possible to separate lead, offhand and follow up after off hand into their own grouping. Other wise you are doing a lot of checking to see if it’s a lead, offhand or follow up attack
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Jan 22, 2006, 09:35 AM // 09:35
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#68
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Ascalonian Squire
Join Date: Oct 2005
Location: San Jose, CA, USA
Guild: Xen Of Onslaught [XoO]
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When I have a sword/axe and a focus item equipped and i use a trap, instead of the normal animation I just do the /no emote. The trap, however, isn't affected at all.
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Jan 22, 2006, 10:01 AM // 10:01
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#69
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Lively Was Naomi leaves some kind of aura on you that is shown on your status thing. It doesn't appear to do anything. I was wondering if there was a point to this and the discribtion was incorrect.
Also, thanks for fixing Blind Was Mingson ^^ It didn't do anything when you dropped it before.
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Jan 22, 2006, 10:09 AM // 10:09
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#70
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Lion's Arch Merchant
Join Date: Dec 2005
Location: potland,oregon
Guild: Through the eyes of the dragon [eyes]
Profession: E/W
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the assassin deadly arts skill Crippling Dagger states that it cripples a fleeing opponent. but it does not cripple the opponent. i also reported this in game. i tried it at least 30 times today on fleeing opponents, stationary opponents, dead opponents, opponents running towards me. it does not cripple at all. this is easily evidenced by the lack of the condition arrow on their life bar. and that they do not slow down. it became quite frustrating and i feel like it was 1000 faction wasted. looked like such a COOL skill.
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Jan 22, 2006, 10:11 AM // 10:11
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#71
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Lion's Arch Merchant
Join Date: Dec 2005
Location: potland,oregon
Guild: Through the eyes of the dragon [eyes]
Profession: E/W
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Quote:
Originally Posted by Zehnchu
Just some feed back, with the skills of the Assassin a lead attack followed by a offhand attack followed by another attack. With is that skill set is it possible to separate lead, offhand and follow up after off hand into their own grouping. Other wise you are doing a lot of checking to see if it’s a lead, offhand or follow up attack
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when looking at you skills. instead of attribute. use the TYPE sortation setting. this will sort skills into things like. axe attack, dual attack, lead attack, spell, trap, etc. etc.
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Jan 22, 2006, 10:25 AM // 10:25
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#72
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Lion's Arch Merchant
Join Date: Jun 2005
Location: doa
Profession: Mo/
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major bug
i'm using the free code for the preview event since my regular acct is full.
and i find it very annoying that i cannot unlock "res sig" at the priest of balthazar. it should be under no attribute skills, but it's not in any of the lists.
i'm so sick of being stuck w/ "flesh of my flesh"!
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Jan 22, 2006, 10:27 AM // 10:27
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#73
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Academy Page
Join Date: Sep 2005
Location: The White House
Guild: [FRAG]
Profession: Me/N
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1) Not being able to complete the Iron Mines Mission/Bonus
2) In Tombs - we spawned, stepped out, and the casters were on the stairs... and taking massive damage. Nothing was in the aggro circle. Just before an ele died - the Insanities appeared like magic and were floating in the air - wiping out the casters. That wasn't fun.
3) Bridges - if you are on a bridge, and there is something under the bridge attacking you with an axe or sword, it can hit you.
4) In Tombs - level 4 any area that had columns and stairs nearby would cause people to "stick" there and not be able to move, would be even worse if they were in a corner.
5) Lots of lag - especially in the PvP areas - but I expect that's from massive numbers of players.
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Jan 22, 2006, 01:57 PM // 13:57
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#74
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: N/
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Are spirits considered "allies"? I tried healing sprits with both Ritualist and Monk heals and while I did cast the spell, it had no effect on the spirit's health.
However, the weapon spell that gives about 4 regeneration and a 50% chance to block attacks does seem to give the spirit regeneration. I haven't tried other regeneration spells.
Can spirits not be healed, or is this a bug?
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Jan 22, 2006, 04:05 PM // 16:05
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#75
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by Grimm
Are spirits considered "allies"? I tried healing sprits with both Ritualist and Monk heals and while I did cast the spell, it had no effect on the spirit's health.
However, the weapon spell that gives about 4 regeneration and a 50% chance to block attacks does seem to give the spirit regeneration. I haven't tried other regeneration spells.
Can spirits not be healed, or is this a bug?
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I'll second the inability to heal spirits. I noticed that as well in playing.
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Jan 22, 2006, 04:29 PM // 16:29
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#76
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: Defenders of Redcliff
Profession: E/Me
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I was having a district bug yesterday too. I would go to a town and my menu would only show the district I was in, the auto district and the international district. I would have to tell my husband what district I was in and he would have to change districts to come to me. It doesn't seem to be happening now so hopefully it has been fixed.
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Jan 22, 2006, 05:06 PM // 17:06
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#77
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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Quote:
Originally Posted by nirhan shadowmauler
when looking at you skills. instead of attribute. use the TYPE sortation setting. this will sort skills into things like. axe attack, dual attack, lead attack, spell, trap, etc. etc.
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doh on my part, lol thanks
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Jan 22, 2006, 05:58 PM // 17:58
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#78
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Academy Page
Join Date: Jul 2005
Guild: None atm
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I have already posted this but after testing this ritualist spirits cannot be healed with the skill "spirit light" so maybe check it out or change skill description or say if spirits cannot be healed.
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Jan 22, 2006, 09:08 PM // 21:08
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#79
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Jungle Guide
Join Date: Aug 2005
Location: Germany
Guild: Phantom Commando
Profession: N/
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The major lagspikes you get when you enter the first area of the new tombs (Underworld)... It's really bad and the aggro it sometimes gives is just deadly
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Jan 22, 2006, 09:37 PM // 21:37
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#80
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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I posted this in Riverside, but I think it should go here also:
Bloodstained Boots do NOT work!
The description on the boots has changed, but they still do NOT trigger on ANY corpse spells. I am utterly certain. With the reduction, minions should cast at 2.25 seconds. And EVERY minion I raised took 3 seconds to raise.
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